Author: John Albano

  • Quarantine Jam – Day 3 – Niko Music Producer

    Quarantine Jam – Day 3 – Niko Music Producer

    With time extremely limited, creating intro, menu, background, ending, etc music was out of the question. However, I did not want the game devoid of music. Niko took the helm on that one with the music program he’s been playing with lately – Microsoft Music Producer 1.0. Microsoft Music Producer 1,0 was released in the…

  • Quarantine Jam – Day 2 – Video overviews and the all-nighter

    Quarantine Jam – Day 2 – Video overviews and the all-nighter

    This is going to be the last post before release, as we are going to hunker down and get to drawing, coding, and probably drinking more soda than we should. Yesterday and this morning were great progress on the gameplay and foundation. This afternoon and the rest of the night we be quarantine jammin’, mon!…

  • Quarantine Jam – Day 2 progress – Our MUSCOW list

    Quarantine Jam – Day 2 progress – Our MUSCOW list

    Gio and I put a good bit of work into planning, and we think we’ve come up with something that will be at least mildly amusing. As with other projects, we created our MUst do, Should do, COuld, do, Want to do. MUST DO 10 set of mob parts combat system progression system scoring system…

  • Quarantine Game Jam – letting my kid take the reins

    Quarantine Game Jam – letting my kid take the reins

    Coronavirus has many of us on lockdown, but the Internet is keeping us connected and having fun. A group of Italian devs have decided to spend their quarantine spearheading a Quarantine Jam to pass the time.  More than 800 people have joined to create and collaborate for this three-day event. The theme: “A LOT OF”…

  • Not a Game Code Generator and the money question

    Not a Game Code Generator and the money question

    Last night I wondered how quickly I could deliver an app, start to finish. Concept Design Development QA/Test Publish With the creation of Not a Game Code Generator, I found the answer to that to be about 6 hours. Really THREE hours, if you leave out the three hour review/approve time on Google’s end (which…

  • “Can It Be Eaten?” published to itch.io

    “Can It Be Eaten?” published to itch.io

    Just upped “Can It Be Eaten?”, a game I wrote one evening for a game jam that kinda never happened, to itch.io.  Enjoy! For the next 30 days, you’re all that stands between 100 hungry kids and rotten lunches! Each day a tasty (or not) tray of school lunch will slide your way. Check the names, check…

  • Kicking off 2020 with word jumble game, SC Scramble!

    Kicking off 2020 with word jumble game, SC Scramble!

    Somewhere around mid-November, it started becoming clear the NightLights just wasn’t going to be as stellar as planned. Rather than hammer away at trying to make it something it may never be, I decided to archive it, shelf it, and shift gears to one of the other projects. That project is Slambrec Clambers’ Scramble (SC…

  • The Road Map

    The Road Map

    A 3D rogue-like is the big project I’m going to work toward. For the non-nerds among you, a rogue-like is basically a primitive hack-n-slash dungeon game. But to get there, and release it with minimal issues, I have a lot to learn about publishing, the platform, and marketing/advertising in this age of mobile and social…

  • March 20th, 2020

    March 20th, 2020

    A Dream written down with a Date becomes a Goal. A Goal broken down into steps becomes a Plan. A Plan backed by Action makes your Dreams come True. – someone a lot more motivated than I was… until today. The Dream is “Independent Software Developer”. Probably sounds a bit mundane to most, but creating…