A 3D rogue-like is the big project I’m going to work toward. For the non-nerds among you, a rogue-like is basically a primitive hack-n-slash dungeon game. But to get there, and release it with minimal issues, I have a lot to learn about publishing, the platform, and marketing/advertising in this age of mobile and social media.
So the plan is to work on the rogue-like in 2-week or 3-week intervals, and then shift to small projects that I can develop and deliver inside of 4-6 weeks. There are several reasons for the smaller programs:
- Keep everything fresh – the smaller apps will be welcomed breaks/diversions
- Learn how to manage publishing and releases – I want to be well versed in what’s necessary for deployment, release-time assets, and publishing. Releasing the smaller apps gives me the experience and helps work out the kinks on more trivial apps instead of the big one I will be depending on
- More practice with code and project development – I want to learn to reign in feature creep and get a handle on time/resource requirements for different aspects of development in the smaller projects. This makes it easier to wrangle those things in the big project before they get out of hand.
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So how are we going to get there?
- July 1 to mid-July – design doc and as much as possible that can be hammered out for the rogue-like
- mid-July to mid August – The first app will be MemGems, a Simon-like memory game. This will be my lesson in publishing and releases.
- mid-August to September 1st – back to the rogue-like
- September 1st to mid-October – identify an audience and design a game for them. Currently I am thinking of coming up with a game or app that my 12-yr old son and his friends would like.
- mid-October to November 1st – mo’ rogue-like
- November 1st to mid-January – the goal here is going to be to identify a need and create a utility/app for that need. Then see what the extent of grassroots advertising is for it. App type currently undetermined.
Jan-Feb 2020 – by this point I should have some metrics on the apps. I will also have 3 apps under my belt. Something primitive/crude but playable is the goal for the rogue-like. Part of my time will be shifted to focusing on how to increase revenue from the apps that are already released. A Road Map for the rest of the year will be completed.
March 20th 2020 – the deadline. To reiterate the criteria for success:
- publish at least TWO apps on any platform
- have a roadmap for the remainder of 2020
- and (the important one) have some kind of revenue coming in
Now, let’s get this Dream on the road!
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