The more I work on this, the clearer it becomes that I’ve got a lot more features than I need for a rogue-like. Here are some of the things I’ve cut and why:
- Pet/Companion – it starts to get more to manage than I want to juggle at this point
- Stats system – I started with just hp/atk/def and then started adding character stats, but have dialed back to hp/atk/def. K.I.S.S.
- The Story – I’ve shifted from trying to tell a story to making it basically a 10-level gauntlet to run with victory being completing it at all.
I’ve got my 30 mob types and their images. 3 mob types per level, 1-3 of each of the 3 mobs on the level.
Picked up an RPG art pack on Humble Bundle with a free license to use in commercial apps. This will help a ton toward uniform graphics and also cut down a lot of the time (dont have the money) making the art happen.