Monthly Archives: October 2010

Introducing… GHOSTBALL

Time is up, and my entry is about as ready as it ever will be. Introducing… Ghostball! Ghostball.exe is 8.66 Megs in size and can be downloaded here: http://TheMess.com/fps/download No installation is necessary, however some Vista and Windows 7 systems … Continue reading

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The Toolchest Used to Build this Monster

While the program bounces around a couple of playtesters, I decided to make a post about the programs used in this project. DarkBASIC – http://www.thegamecreators.com When Turbo C++ added the Object Windows Library (OWL), it brought programming Windows apps to … Continue reading

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Playtest Week Begins

As far as the contest rules and my own chart are concerned, the goals have been met, but I want to get input on how to improve this above and beyond that. To that end, I’ve recruited a few people … Continue reading

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Game Testing Results: My Cool Map Sucks

Conditions for winning and losing coded. Map of inside of a computer completed. With the above done, I went to playtest the game that I had created and found that by removing the walls and replacing them with objects to … Continue reading

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Collision success! … and an overview

It seems I was simply over-complicating collision detection. Since I am not checking for collision with anything but the object I have locked to the camera, there’s no need for me to create collision boxes for anything but the camera. … Continue reading

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A-a-a-and I spoke too soon.

It’s been a week of interesting hurdles. Collision – I’ve been hitting walls left and right on this one, literally and figuratively, so I’m going to take a break from it for a while and then revisit it. The I … Continue reading

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Making Decent Progress

I was going to wait until later in the week to do this, but there’s enough done to make it worth writing now. Below is a breakdown of each item on my Chart o’ Post-Its and the status so far. … Continue reading

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Note to self: Add Gallery Section

Spent a good 5 or 6 hours together with my Wife, creating artwork for walls and floors. We went from a computer theme to Egyptian to contemporary office and back to the original computer idea. All together we created about … Continue reading

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Stepping Foot Inside

So, “shortly” turned into “the next day” as I lost track of time with my discovery of DB’s debugger. The time was well spent because it will result in a lot less adding/removing of print statements throughout development just to … Continue reading

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