Monthly Archives: September 2010

Constructing the Stage

Another Fork in the Road To build the little world that players will be plinking at things in, my two main choices are either importing a BSPĀ  that I can create with one of the many utilities currently available for … Continue reading

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Organizing This Mess

So, about that GDD… I’m skipping creating a game design document for several reasons. The primary one is that I can already see in my initial attempts at it that I would spend more time detailing a working game than … Continue reading

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So Many BASICs To Choose From

The Pascal options were looking grim, so I went through my boxes of diskettes and CDS to see what I had down the line of BASIC choices. LibertyBASIC, PowerBASIC, MS Visual Basic, DarkBasic, BlitzMax… I had purchased or downloaded each … Continue reading

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In the beginning…

About this blog This blog is going to chronicle my thoughts, progress, obstacles and solutions as I create a basic first person shooter for a game programming challenge at GameCareerGuide.com. The challenge started at the beginning of September and ends … Continue reading

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