Category Archives: Diary

Introducing… GHOSTBALL

Time is up, and my entry is about as ready as it ever will be. Introducing… Ghostball! Ghostball.exe is 8.66 Megs in size and can be downloaded here: http://TheMess.com/fps/download No installation is necessary, however some Vista and Windows 7 systems … Continue reading

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The Toolchest Used to Build this Monster

While the program bounces around a couple of playtesters, I decided to make a post about the programs used in this project. DarkBASIC – http://www.thegamecreators.com When Turbo C++ added the Object Windows Library (OWL), it brought programming Windows apps to … Continue reading

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Playtest Week Begins

As far as the contest rules and my own chart are concerned, the goals have been met, but I want to get input on how to improve this above and beyond that. To that end, I’ve recruited a few people … Continue reading

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Game Testing Results: My Cool Map Sucks

Conditions for winning and losing coded. Map of inside of a computer completed. With the above done, I went to playtest the game that I had created and found that by removing the walls and replacing them with objects to … Continue reading

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Collision success! … and an overview

It seems I was simply over-complicating collision detection. Since I am not checking for collision with anything but the object I have locked to the camera, there’s no need for me to create collision boxes for anything but the camera. … Continue reading

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A-a-a-and I spoke too soon.

It’s been a week of interesting hurdles. Collision – I’ve been hitting walls left and right on this one, literally and figuratively, so I’m going to take a break from it for a while and then revisit it. The I … Continue reading

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Making Decent Progress

I was going to wait until later in the week to do this, but there’s enough done to make it worth writing now. Below is a breakdown of each item on my Chart o’ Post-Its and the status so far. … Continue reading

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Note to self: Add Gallery Section

Spent a good 5 or 6 hours together with my Wife, creating artwork for walls and floors. We went from a computer theme to Egyptian to contemporary office and back to the original computer idea. All together we created about … Continue reading

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Stepping Foot Inside

So, “shortly” turned into “the next day” as I lost track of time with my discovery of DB’s debugger. The time was well spent because it will result in a lot less adding/removing of print statements throughout development just to … Continue reading

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Constructing the Stage

Another Fork in the Road To build the little world that players will be plinking at things in, my two main choices are either importing a BSPĀ  that I can create with one of the many utilities currently available for … Continue reading

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Organizing This Mess

So, about that GDD… I’m skipping creating a game design document for several reasons. The primary one is that I can already see in my initial attempts at it that I would spend more time detailing a working game than … Continue reading

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So Many BASICs To Choose From

The Pascal options were looking grim, so I went through my boxes of diskettes and CDS to see what I had down the line of BASIC choices. LibertyBASIC, PowerBASIC, MS Visual Basic, DarkBasic, BlitzMax… I had purchased or downloaded each … Continue reading

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In the beginning…

About this blog This blog is going to chronicle my thoughts, progress, obstacles and solutions as I create a basic first person shooter for a game programming challenge at GameCareerGuide.com. The challenge started at the beginning of September and ends … Continue reading

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